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by Kenzu
Wed Mar 05, 2014 4:58 am
Forum: General Discussion and Tips
Topic: Development roadmap
Replies: 4
Views: 1106

Re: Development roadmap

+1
Maybe they could start with regular development blog updates.
I really hope for a update soon.
by Kenzu
Wed Jan 29, 2014 2:28 am
Forum: Troubleshooting and Bug Reports
Topic: Bug: pop-up window stops printing
Replies: 4
Views: 1786

Re: Bug: pop-up window stops printing

I have this to on windows 8 :-( But normally i print from sdcard, so not a big problem.
by Kenzu
Sun Jan 12, 2014 5:13 am
Forum: Troubleshooting and Bug Reports
Topic: Top and bottom fill
Replies: 2
Views: 1147

Re: Top and bottom fill

Try to up your extrution multiplier a bit and maybe put some more permiters on. I use between 3-5 permiters.
by Kenzu
Fri Dec 20, 2013 2:32 am
Forum: General Discussion and Tips
Topic: 2.0.1 update osx - any version notes?
Replies: 7
Views: 1868

Re: 2.0.1 update osx - any version notes?

http://www.simplify3d.com/changelog/ Version 2.0.1 Better error handling for USB upload of poorly formatted G-Code files Added option for reduced support structure printing speeds Better retraction movements for complex support structures Improved behavior for retraction between layers Verified that...
by Kenzu
Tue Dec 17, 2013 5:10 am
Forum: General Discussion and Tips
Topic: Simplify3D Version 2.0 Now Available!
Replies: 15
Views: 7792

Re: Simplify3D Version 2.0 Now Available!

slipshine wrote:Can you tell me if there was any improvement when using a manual extrusion diamater. There used to be a problem with some calculations if you manually set this.
For me it works like it should with manual extrusion width, wich did not work in 1.5.5. :-) So i would say it's been fixed.
by Kenzu
Mon Dec 09, 2013 2:49 am
Forum: General Discussion and Tips
Topic: Found 2.0.0 in the downloads last night
Replies: 21
Views: 5091

Re: Found 2.0.0 in the downloads last night

A really nice update, but miss 3 things. 1. Combing (that's what it is called in Cura) - A feature try not to cross permitters when moving from one point to another. (Less blobs and strings, but a little slower move because of the deroute) 2. maybe a bug. When I switch from fine to normal in simple ...
by Kenzu
Fri Sep 27, 2013 2:07 am
Forum: General Discussion and Tips
Topic: Layer Height
Replies: 7
Views: 4092

Re: Layer Height

Earsmith >> that's the other problem. But i the end it all depends on your leadscrew resolution. If does not devide in clean steps you gat z-banding :-(
by Kenzu
Thu Sep 26, 2013 5:49 am
Forum: General Discussion and Tips
Topic: Layer Height
Replies: 7
Views: 4092

Re: Layer Height

I had expected a little more support for $ 125 :-(
The layer height is really bugging me.
by Kenzu
Mon Sep 23, 2013 1:32 pm
Forum: General Discussion and Tips
Topic: Layer Height
Replies: 7
Views: 4092

Re: Layer Height

I run CuraEngine and KISSlicer on RPi. I works fine for most normal jobs. (new slicers are much fast then skienforge or Slic3r) The RPi supports OpenGL ES.
And why would support tell me that it can run on RPi then?
by Kenzu
Mon Sep 23, 2013 5:56 am
Forum: General Discussion and Tips
Topic: Layer Height
Replies: 7
Views: 4092

Re: Layer Height

there is a little quiet here :?

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