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by Supagoat
Wed Jun 08, 2016 11:15 pm
Forum: Troubleshooting and Bug Reports
Topic: Bad slice using Merge all outlines into a single solid model
Replies: 3
Views: 4345
 
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Re: Bad slice using Merge all outlines into a single solid m

AHA! And so it filled up until the hole. Makes perfect sense. Thanks!
by Supagoat
Wed Jun 08, 2016 9:30 am
Forum: Troubleshooting and Bug Reports
Topic: Bad slice using Merge all outlines into a single solid model
Replies: 3
Views: 4345
 
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Bad slice using Merge all outlines into a single solid model

I created the sample object linked below by taking a rectangle with a triangle on top and boolean subtracting from the object you see in the image below. The object passes both Identify checks in the Repair menu. When I slice it using the Merge all outlines into a single model option, as you can see...
by Supagoat
Wed May 28, 2014 10:48 pm
Forum: Troubleshooting and Bug Reports
Topic: very long print time due to non efficient print paths
Replies: 9
Views: 7568
 
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Re: very long print time due to non efficient print paths

OK I went back and played around with settings and forgot that turning off infill was required to make it hollow. Then I messed around with the number of bottom layers and oddly enough this changed the jumping around at the top. With 2 bottom layers it doesn't jump around at all at the top, but the ...
by Supagoat
Wed May 28, 2014 8:55 pm
Forum: Troubleshooting and Bug Reports
Topic: very long print time due to non efficient print paths
Replies: 9
Views: 7568
 
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Re: very long print time due to non efficient print paths

And then after trying a couple settings out it just crashed. I'm rather regretting "upgrading".
by Supagoat
Wed May 28, 2014 8:53 pm
Forum: Troubleshooting and Bug Reports
Topic: very long print time due to non efficient print paths
Replies: 9
Views: 7568
 
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Re: very long print time due to non efficient print paths

Initially it was because a lot of people seemed to be having trouble with it. I've just upgraded and now its path is even worse - it's jumping around right from the start. Even worse, when I set Top Solid Layers to 0 it doesn't hollow out the vase anymore and wants to print it as a solid. :evil: :(
by Supagoat
Tue May 27, 2014 8:23 pm
Forum: Troubleshooting and Bug Reports
Topic: very long print time due to non efficient print paths
Replies: 9
Views: 7568
 
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Re: very long print time due to non efficient print paths

I'm having the same problem. I've messed with a bunch of settings but haven't found any success yet. I'm trying to print the solid version of http://www.thingiverse.com/thing:40087 and S3D does fine on the lower 70% or so, printing the 2 shells without any travel, but then on the top section it star...
by Supagoat
Fri Feb 14, 2014 11:02 am
Forum: Troubleshooting and Bug Reports
Topic: Problem with first layer
Replies: 9
Views: 7809
 
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Re: Problem with first layer

There's a known issue with what were described as conflicting settings that cause S3D to under-extrude. When it has happened to me I've had first layers that didn't stick and had gaps between each line laid down by the extruder. I've switched to using medium settings for the first 2 layers (stop pri...
by Supagoat
Thu Feb 13, 2014 8:27 pm
Forum: Troubleshooting and Bug Reports
Topic: Model getting chopped at a certain height
Replies: 3
Views: 3097
 
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Re: Model getting chopped at a certain height

I do, yes, using 2 processes - one at .28mm height stopping at .6mm and then one starting at .6mm at .1mm layer height. But I just opened the FFF to confirm it and it looks like it's fine... So I dunno, I guess it was some kind of runtime bug.
by Supagoat
Thu Feb 13, 2014 7:21 am
Forum: Troubleshooting and Bug Reports
Topic: Model getting chopped at a certain height
Replies: 3
Views: 3097
 
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Re: Model getting chopped at a certain height

Just a quick follow-up. This morning I started up S3d and imported my STL into a new factory and it looks fine. I have the problematic factory saved if you're interested.
by Supagoat
Thu Feb 13, 2014 12:05 am
Forum: Troubleshooting and Bug Reports
Topic: Model getting chopped at a certain height
Replies: 3
Views: 3097
 
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Model getting chopped at a certain height

I've loaded up an STL into S3D and the 3d preview and Gcode preview show that the model is getting chopped off a couple millimeters before the top - where there should be a curved surface there is just flat open walls. The Z-Offset of the model as imported is 5.82mm and when I set that to 0 the top ...

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