I also frequently see issues when using 0.2 resolution (usually parts of the top layers missing / messed up), changing the layer height slightly (e.g. 0.199) fixes this. I suspect there is something going on with floating point truncating or roundoff errors, multiples of 0.1 are famously hard to rep...
I would have expected to have Mirror x mirror it along the x-axis (thus flipping the y coordinate) instead of flipping the coordinates in x.
(which doesn't make that much sense I admit )
Hi,
it seems to me that the axis in Mesh -> Mirror Mesh are flipped.
If I mirror around x axis, it actually mirrors around the y axis and vice versa ( y flips x ).