looks like you make have linked to wrong dll .. you have it linked against the debug dll . this is not on users systems . Oh, thanks for the hint. I really didn't think of that. I've recompiled as Release and uploaded the files to github, so you can now find them on the github releases page linked ...
Tonight, I am proud to present to you....... the Windows version. Yay! Sleep is overrated anyway. ;) You can get the Windows version from the releases page . Just download the right .exe file and drag/drop your .bfb file onto it. Then a .cubepro or .cubex file should appear beside the .bfb file. You...
You're welcome. :) As for the speed, I did a quick test on two 64-bit computers with comparable processors. Mine's a bit faster: 11 MB file with CodeX64.exe on Windows on a 2.4 GHz Xeon E5620: 8 minutes and 14 seconds 11 MB file with cubepro-encoder on Linux on a 2.1 GHz Opteron 6172: 1.2 seconds ED...
Maybe you haven't scaled the actual mesh in Maya but merely applied a non-destructive scaling modifier to the object represented by that mesh, which then doesn't get exported? I haven't used Maya in a loooong time, so I don't know the correct terminology but I think I remember that such a thing migh...
Here's a faster, Open Source alternative to the CodeX tool: https://github.com/fritzw/cube-utils Feel free to try it out and play around with it. It works on Windows , Linux , and Mac OS X . It's a simple command line app but can also be used by just drag-and-dropping a .bfb-file onto the encoder. Y...