One way that I have found to get rid of the seam is to disable the "Force retraction between layers" in the advance menu. Just tried that based on your suggestion. That looks like scar tissue. Probably because I'm using wipe during retraction. No retraction with wipe is probably a bad idea for this...
I propose a repeating process function where you can add a string of say five different processes on the first five layers and then just use repeat function to repeat those processes in that same order for the rest of the print. To achieve that now would be tons of editing to the start and stop laye...
If you only have a single outline perimeter, than I'm not sure what you mean by "inner seam". The inside-out vs outside-in option controls the order that the perimeters are printed in, so you would need to have 2 or more perimeters to see a difference with that setting That's what I was afraid that...
Is there any way to implement smooth Z ramping instead of just a vertical jump that leaves a seam? With a ramp speed and distance option that can be set in the software? I'd find that very useful.
On a hollow part, I have a seam on the outside while the inside is near perfect. At the end of a layer, the Z retracts and starts the new layer on the exterior perimeter shell. I want it to start on the interior shell instead. I've checked the outline direction "inside-out" box and it does the same ...