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by swatti
Wed May 30, 2018 7:31 am
Forum: General Discussion and Tips
Topic: Smoothieware & Sbase1.3 - E-stop, stop and pause not working
Replies: 0
Views: 311

Smoothieware & Sbase1.3 - E-stop, stop and pause not working

Hi, i recntly migrated from 8bit to 32bit and since theres still small problems, i kinda miss the emergency stop command...

All of the other machine control panel things work but stop, emergency-stop and pause dont work for me.

Do i need something special in the config-file?
by swatti
Wed Mar 21, 2018 11:19 am
Forum: General Discussion and Tips
Topic: Sequential printing of small parts, with 1 profile?
Replies: 2
Views: 453

Re: Sequential printing of small parts, with 1 profile?

Do notice i have never tried Cura so i wouldnt know.

"I can manage" but there could be an easier way to do it.
by swatti
Tue Mar 20, 2018 10:53 am
Forum: General Discussion and Tips
Topic: Sequential printing of small parts, with 1 profile?
Replies: 2
Views: 453

Sequential printing of small parts, with 1 profile?

I'm printing small gears, can i somehow print them one-by-one start to finish WITHOUT copying one profile for each?
by swatti
Tue Oct 24, 2017 2:20 pm
Forum: Troubleshooting and Bug Reports
Topic: Part not infilling... Cant ficure out why.
Replies: 5
Views: 853

Re: Part not infilling... Cant ficure out why.

PROBLEM SOLVED - partially

I let it overlap more to the outlines/perimeters and it now infills it...

BUT!

it leaves the tips empty.

Usually the "single extrusion fill" in 4.0 handles these things but not here... Not sure why.
by swatti
Tue Oct 24, 2017 12:51 pm
Forum: General Discussion and Tips
Topic: Build time is way off
Replies: 12
Views: 4565

Re: Build time is way off

If i remember correctly "travel moves" arent counted at all. There were others too. Printing a pair of tall sticks on each corner of the plate are pretty much the same time as if they were right next to each other. I also print big, very big and usually just add +50% to the time if i make more then ...
by swatti
Tue Oct 24, 2017 12:35 pm
Forum: Troubleshooting and Bug Reports
Topic: Part not infilling... Cant ficure out why.
Replies: 5
Views: 853

Part not infilling... Cant ficure out why.

There is a cresent shape portion of the part that no matter what i do simply wont infill. I know its a settings-issue, not even a big one but i just cant find it :oops:

Its high-stress part so it needs 100% infilling.

Factory-file attached. Using 0.6 nozzle.
by swatti
Mon Sep 25, 2017 8:50 am
Forum: Troubleshooting and Bug Reports
Topic: Long "coasting" removes loops. No coasting -> blobs/ooze
Replies: 9
Views: 4828

Re: Long "coasting" removes loops. No coasting -> blobs/ooze

Got desparate and dismantled my entire bowden setup. 9mm retract. No strings with this. ret-speed at 40mm/s. Could go higher... Wiping: off Extra restart at 0.2mm Lift at 1mm. Works. Coasting at 3.60mm Seems to be LOT less blobbing and im only printing at 110mm/s so theres room to go past the 150mm/...
by swatti
Sun Sep 24, 2017 1:51 pm
Forum: Troubleshooting and Bug Reports
Topic: Long "coasting" removes loops. No coasting -> blobs/ooze
Replies: 9
Views: 4828

Re: Long "coasting" removes loops. No coasting -> blobs/ooze

If i HALF my coasting, the blobs will pile up so high my prints crack off the bed.

Coasting is not the "problem"
Coasting is good, embrace it!

Why is my machine generating a massive pressure in the nozzle? EVEN if i drop speeds to stupidly slow, it still happens.
by swatti
Sun Sep 24, 2017 1:30 am
Forum: Troubleshooting and Bug Reports
Topic: Long "coasting" removes loops. No coasting -> blobs/ooze
Replies: 9
Views: 4828

Re: Long "coasting" removes loops. No coasting -> blobs/ooze

Ookkey... Heres the file, well, one of many. Speed reduced a lot. I run this at 100+ mm/s, or should be running it at that. Cant, makes it blobby. Takes 5 hours+ now, me no likey. I usually just print it at 0.33 height. In this file im testing to print it lower height where the curves are. Blobs app...
by swatti
Wed Sep 20, 2017 6:14 am
Forum: Troubleshooting and Bug Reports
Topic: Long "coasting" removes loops. No coasting -> blobs/ooze
Replies: 9
Views: 4828

Re: Long "coasting" removes loops. No coasting -> blobs/ooze

I'l post the FFF-file as i get back home but i doubt that helps much... Its merely "default" settings with greatly increased speed and thus comes the need for coasting.

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