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by billyd
Fri Jan 29, 2021 1:56 pm
Forum: General Discussion and Tips
Topic: how to get higher infill in middle of print
Replies: 4
Views: 581

Re: how to get higher infill in middle of print

Sorry read it too quickly.

You could make two solid models that touch each other (or just barely don't so S3D doesn't read it as one solid when it slices it), and then assign a different process to each.
by billyd
Thu Jan 28, 2021 1:25 pm
Forum: General Discussion and Tips
Topic: how to get higher infill in middle of print
Replies: 4
Views: 581

Re: how to get higher infill in middle of print

Use multiple processes, in this case three. On one of the tabs there is a "start printing at", and a "stop printing at". Specify where you want each process to start and stop. Then design each process as you want it to print. So in the middle process you set a much higher infill, and the beginning a...
by billyd
Sun Jan 24, 2021 11:14 pm
Forum: General Discussion and Tips
Topic: Could use a little support help
Replies: 2
Views: 460

Re: Could use a little support help

I have found that if you print the supports at different angles than the fill angle they remove alot easier. So if you are using 45/-45 degree fill then print supports at 0 or 90 degrees, instead of also printing them at 45 degrees. If you are printing at .1mm layer height use 2 or 3 layers of separ...
by billyd
Mon Jan 18, 2021 9:39 am
Forum: General Discussion and Tips
Topic: Solid Print?
Replies: 2
Views: 389

Re: Solid Print?

Printing solid is more difficult. The reason is if you are over extruding more than a small amount, you will have problems with top surface quality because the nozzle will be dragging across the surface as it prints leaving unwanted marks and depressions. It will also tend to make the print over siz...
by billyd
Mon Jan 11, 2021 4:26 pm
Forum: General Discussion and Tips
Topic: How to change slice direction
Replies: 1
Views: 367

Re: How to change slice direction

Not sure exactly what you mean. If you want the part printed differently, you can rotate the model about the X and/or Y axis and slice it like that. To do that double click the part, and then look for the rotations section that pops up on the screen on the right side. Enter a delta of 90 degrees in ...
by billyd
Fri Nov 13, 2020 8:53 am
Forum: General Discussion and Tips
Topic: How to get a preview of you MACHINE
Replies: 11
Views: 10042

Re: How to get a preview of you MACHINE

I use two printers a Taz 5 and a Replicator 2. Both have stock printer STLs. However, when I switch from the replicator2 to the taz 5, the replicator2 model remains with the taz 5 volume. If I have the taz5 stl on the screen and switch to the replicator2 it correctly switches to the replicator2 stl....
by billyd
Fri Nov 13, 2020 8:48 am
Forum: General Discussion and Tips
Topic: OK, Time to Start Yet Another "Where is Version 5? " Thread
Replies: 85
Views: 51334

Re: OK, Time to Start Yet Another "Where is Version 5? " Thread

Is this some sort of NSA psychological experiment to determine the patience level of consumers?
by billyd
Fri Oct 23, 2020 12:54 pm
Forum: General Discussion and Tips
Topic: Sphere printing issues
Replies: 4
Views: 757

Re: Sphere printing issues

I see this from time to time on my prints and I think one possible reason is there is a build up of error in the slicer and when it gets to a certain value it suddenly shifts the path to correct. I know my printer doesn't have a problem, and it only seems to occur with certain geometries. I'm about ...
by billyd
Tue Oct 20, 2020 4:24 pm
Forum: General Discussion and Tips
Topic: Printing a Sphere on a raft. One pass
Replies: 1
Views: 388

Re: Printing a Sphere on a raft. One pass

Be a nice feature if it did infill first and then outline. This is probably coming in V5. If you're still alive 100 years from now, maybe it will have shipped. :evil: Your best bet is probably to use a very small layer height (.1mm or less) until the overhang tangent angle gets past 45 degrees to ge...
by billyd
Thu Oct 15, 2020 12:55 am
Forum: General Discussion and Tips
Topic: Keeping Simplify3D from skinning all objects
Replies: 6
Views: 784

Re: Keeping Simplify3D from skinning all objects

If you use two processes, one for the block and one for the cylinder, they will each have top and bottom filled surfaces for the number of layers you specify in their individual process.

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