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ARM64 build

Posted: Wed Nov 27, 2019 5:57 pm
by verdammte
The Windows on ARM computers are gaining popularity despite the bad reviews coming about against them, but so it goes with all new tech.

While these computers can emulate 32 bit x86 software and will eventually be able to emulate 64bit as well, they run best with ARM64 builds. Would it be possible to get a build of Simplify3D for Windows On ARM devices? The added performance and reduced hit on battery would be quite nice.

While I am a computer scientist with a degree in this, I have worked in data most of my life and have not had the experience of building for multiple OS and architectures, much less building for Windows on ARM. I've only built for x86 in code projects and game engines have pre-made targets to simplify things. The point being that I do not know the LOE required to make this build. I'm hoping it's as simple as compiler options. In short, I'm sorry if I'm asking for more than I realize.

Re: ARM64 build

Posted: Wed Dec 04, 2019 1:41 pm
by S3D-Jake
Thanks for your request. I'm not certain how extensive the changes to the code base would need to be to cross compile for Windows on ARM64. I've documented this feature request for our development team to review.

Re: ARM64 build

Posted: Sun Dec 15, 2019 12:28 pm
by verdammte
Thanks! I really appreciate the cooperation. I do realize that code changes may be required and libraries may not be available, so this is nice to hear, regardless of what the end response is.