ominix
Posts: 6
Joined: Thu Dec 24, 2015 8:27 am

Retract while coast / un-retract while move

I'm having a hard time to get rid of blobs at layer change (due to the pause it makes), wiping and doing a retract while wipe does improve it a little, but it's still not perfect, and wipe will create some visible damage to some pieces.

2 greate features would be:

- Retract while coast
- And un-retract while move : the unretract move happens while the print head moves after a retraction over a specified distance.

Thanks,
David.
martin1454
Posts: 18
Joined: Wed Aug 16, 2017 2:49 am

Re: Retract while coast / un-retract while move

An older feature but I vote for it -

Also - Retract towards infill instead of along the perimiter would help also!
S3D-Jake
Posts: 1052
Joined: Wed Jun 20, 2018 12:45 pm

Re: Retract while coast / un-retract while move

Thanks for adding your input to this existing feature request. I'll be monitoring this thread to assess user interest.
"A bird does not sing because it has an answer. It sings because it has a song."
skyline
Posts: 1
Joined: Sun Nov 18, 2018 4:35 am

Re: Retract while coast / un-retract while move

Definitely need this one, that would get rid of the pauses that cause blobs..

If I don't retract it gets messy, so I retract (5mm 100mm/s because bowden -.-) and that takes some time and that creates a blob on the spot where retraction is occuring
Quenta
Posts: 1
Joined: Sat Aug 03, 2019 4:30 am

Re: Retract while coast / un-retract while move

I'm also for this feature.

I'm developing this hardware and this software feature would be the final piece for a clean multi color print.

https://www.youtube.com/watch?v=FdpJCHiwDn4&t=1s

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