davedfx
Posts: 40
Joined: Wed Dec 25, 2013 10:54 am

[ADDED] Realtime positioning viewport updates

Tue Jan 21, 2014 2:19 pm

I would like to have realtime feedback on the model when I adjust position, scale rotation etc.
It would be good to use keyboard to move objects eg arrow keys

Also non uniform scaling would be nice

AndersE
Posts: 220
Joined: Sun Feb 02, 2014 4:40 pm

Re: Feature request. Realtime positioning viewport updates

Sun Feb 09, 2014 11:12 am

I agree completely.


JoeJ
Posts: 1435
Joined: Sun Feb 16, 2014 10:52 am

Re: Feature request. Realtime positioning viewport updates

Sun Feb 16, 2014 11:03 am

Just to check, you guys know you can use the mouse/keyboard shortcuts to move the models interactively on the screen, right? It sounds like that is the realtime method you're looking for. I think that's on page 5 of the Quick Start Guide if you need help with it ("Manipulating Your Model" section). I almost never use the numeric positioning window unless I need some specific rotation angle or something crazy like that.

madeinoz
Posts: 29
Joined: Sun Feb 16, 2014 10:01 pm

Re: Feature request. Realtime positioning viewport updates

Mon Feb 17, 2014 2:30 am

davedfx wrote:I would like to have realtime feedback on the model when I adjust position, scale rotation etc.
It would be good to use keyboard to move objects eg arrow keys

Also non uniform scaling would be nice
+1

I would also like to be able to position the object around the x and y axis using my mouse

JoeJ
Posts: 1435
Joined: Sun Feb 16, 2014 10:52 am

Re: Feature request. Realtime positioning viewport updates

Mon Feb 17, 2014 6:04 am

madeinoz wrote:
davedfx wrote:I would like to have realtime feedback on the model when I adjust position, scale rotation etc.
It would be good to use keyboard to move objects eg arrow keys

Also non uniform scaling would be nice
+1

I would also like to be able to position the object around the x and y axis using my mouse

You can already do this. Read the Quick Start Guide.

Jeff
Posts: 22
Joined: Thu Feb 13, 2014 1:26 pm

Re: Feature request. Realtime positioning viewport updates

Mon Feb 17, 2014 7:30 pm

I can rotate using the following keys

•Move Model – Ctrl-left-click and drag (or Command-left-click on the Mac)
•Scale Model – Ctrl-right-click and drag up and down (or Command-right-click on the Mac)
•Rotate Model – Alt-left-click and drag right or left (or Option-left-click on the Mac)


The rest you need to access the Dialog box and rotate your part on a different axis.

madeinoz
Posts: 29
Joined: Sun Feb 16, 2014 10:01 pm

Re: Feature request. Realtime positioning viewport updates

Wed Feb 19, 2014 5:53 pm

Jeff wrote:I can rotate using the following keys

•Move Model – Ctrl-left-click and drag (or Command-left-click on the Mac)
•Scale Model – Ctrl-right-click and drag up and down (or Command-right-click on the Mac)
•Rotate Model – Alt-left-click and drag right or left (or Option-left-click on the Mac)


The rest you need to access the Dialog box and rotate your part on a different axis.
yes I had to "RTFM" haha and found I can do it

rsilvers
Posts: 62
Joined: Mon Feb 24, 2014 10:45 am

Re: Feature request. Realtime positioning viewport updates

Mon Feb 24, 2014 11:16 pm

You cannot rotate on X/Y/Z without the dialog. And the dialog does not show you what is happening until you hit save. And by that time, the change was already made.

When you change the dialog, the model should update in real time and save it if you hit save.

davedfx
Posts: 40
Joined: Wed Dec 25, 2013 10:54 am

Re: Feature request. Realtime positioning viewport updates

Tue Mar 04, 2014 3:47 pm

Yes I know the shortcut keys but this is not accurate and has no data feedback. Eg rotate 91 degrees. Scale 1.52 etc? Can't do that. Up software has a great interface that has great user feedback. Download it and see what I mean. You can move x y z based on user input. say 0.1 and nudge the part in place in any view.

It's lame coming from other apps that has realtime feedback with data monitoring.

Moving objects in S3D switches to top view which is disorienting when you have many objects that occludes each other.

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