BladerunnerxRC
Posts: 20
Joined: Wed Jul 26, 2017 10:01 am
Location: Cincinnati, Ohio

Re: API for add-ins

Tue Oct 03, 2017 3:49 pm

This would be fantastic! +1
Wanhao i3Plus
- Modifications: Flexion Extruder with HT Hotend, ADVi3++ Firmware, and BLTouch
Railcore II 300 ZLT (*Project not complete*)

LeoLautsprecher
Posts: 7
Joined: Thu Mar 10, 2016 4:49 pm

Re: API for add-ins

Fri Oct 06, 2017 11:56 am

+1
Printer: Custom Mendel90 with Dual Extruder

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SDX
Posts: 9
Joined: Wed Sep 16, 2015 12:45 pm

Re: API for add-ins

Wed Oct 25, 2017 11:44 am

That would be a great addition!
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ankou29666
Posts: 3
Joined: Sat Jul 29, 2017 5:13 am

Re: API for add-ins

Wed Dec 20, 2017 2:56 pm

tenaja wrote:Most things can be done with a post processing script. All of the settings are at the top of the file, so unless you actually need to modify the STL (which can be done before importing), many things can be accomplished with a simple text editor (automated, of course).
You'll always find some stuff that cannot be done just by editing the g-code, here's one example of something I'd like to do : print parts with low infill (5% for example) and have one layer with denser infill (20% for example) to hold the next top/bottom layer, especially when there are holes in a top/bottom layer. Ok, this one is not best example as it can be done through processes, but this is a boring job that currently has to be done by hand and that could be automated, but not editing the g-code. And it gets even more complicated when you get tons of processes (when you have top layers at multiple different heights, also when you want to make one change to all processes, you have to edit them all one by one !!!)

bitschleuder
Posts: 1
Joined: Thu Dec 28, 2017 6:59 pm

Re: API for add-ins

Thu Dec 28, 2017 7:03 pm

+1

KSum
Posts: 23
Joined: Wed Sep 24, 2014 10:25 pm

Re: API for add-ins

Mon Jun 18, 2018 5:13 pm

+! This really needs to happen.

KSum
Posts: 23
Joined: Wed Sep 24, 2014 10:25 pm

Re: API for add-ins

Thu Jul 26, 2018 4:51 pm

Originally request was in 2016. This really needs to happen. With an API in place plugins could be made to support CNC milling, laser cutting/etching, multiple extruders (beyond 2 inputs with 2 nozzles) like mixing nozzles. There are a few mixing heads out there now that are just waiting for software to catch up, and you're loosing market share to slicers like Cura that have a well developed API.

cybrsage
Posts: 50
Joined: Sun Aug 06, 2017 8:46 pm

Re: API for add-ins

Wed Aug 01, 2018 5:43 pm

This would make me happy again that I bought this program.

Larsen1000
Posts: 3
Joined: Sun Jan 08, 2017 2:59 pm

Re: API for add-ins

Sun Aug 12, 2018 6:31 am

I would love this one in Simplify3D as well :)

shauki
Posts: 6
Joined: Thu Aug 16, 2018 2:28 am

Re: API for add-ins

Thu Aug 16, 2018 5:12 am

I know what a multitude of complexity and bugs can bring implementing an API, especially for a C++ Qt code.
I suggest exporting more variables like {NEWTOOL} {NEWTOOL} to add {CURRENTZ} and similar
then adding more hooks: instead of one tool change script make 2: before and after tool change, etc.
This is less effort implementing and more reliable - the community can add hooks and variables to the wish list

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