Noneus
Posts: 1
Joined: Tue May 31, 2016 9:14 pm

Variable Layer Height Algorithm

Fri Nov 04, 2016 3:18 am

Autodesk published a video about a variable Layer Heights algorithm. Currently I do this by hand with multiple processes to decrease printing duration. Using an algorithm for this would be great.

http://www.instructables.com/id/Variabl ... esk-Ember/
https://www.youtube.com/watch?v=HAmneiL5-jQ

perolalars
Posts: 12
Joined: Sat Jan 10, 2015 8:00 am

Re: Variable Layer Height Algorithm

Fri Nov 04, 2016 9:48 am

Yes, just read about this to at http://hackaday.com/2016/11/03/variable ... -printers/
This would be great in S3D!!

dorsai3d
Posts: 237
Joined: Mon Jan 11, 2016 9:01 am

Re: Variable Layer Height Algorithm

Fri Nov 04, 2016 10:31 am

This idea's been around a while (see: viewtopic.php?f=23&t=3624), but there's not been any action on it from anyone until now. Lets hope this spurs some more innovation!

HexHyte
Posts: 23
Joined: Tue May 10, 2016 5:27 am
Location: Italy

Re: Variable Layer Height Algorithm

Wed Nov 09, 2016 6:57 am

+1!!
THIS MUST BE IMPLEMENTED!!!!

freiser77
Posts: 14
Joined: Thu Sep 29, 2016 11:02 am

Re: Variable Layer Height Algorithm

Wed Nov 09, 2016 7:28 am

+1

arhi
Posts: 386
Joined: Thu Oct 06, 2016 5:13 pm

Re: Variable Layer Height Algorithm

Wed Nov 09, 2016 8:07 am

dorsai3d wrote:there's not been any action on it from anyone until now.
"from anyone" is bit wrong since at least one open source slicer have this implemented (in test stage still but works like a charm)

maybe s3d is preparing it for next release
gcodestat integrates with Simplify3D and allow you to
Calculate print time accurately (acceleration, max speed, junction deviation all taken into consideration)
Embed M117 codes into G-Code
Upload your G-Code directly to Octoprint
open source and unlicence

bray.christopher
Posts: 62
Joined: Fri Jun 19, 2015 11:24 pm

Re: Variable Layer Height Algorithm

Thu Nov 10, 2016 5:38 pm

This and the "variable infill density" ideas should be their top priority. in my opinion.

dorsai3d
Posts: 237
Joined: Mon Jan 11, 2016 9:01 am

Re: Variable Layer Height Algorithm

Fri Nov 11, 2016 9:18 am

arhi wrote:"from anyone" is bit wrong since at least one open source slicer have this implemented (in test stage still but works like a charm)
Interesting - where can I find this to test out?

arhi
Posts: 386
Joined: Thu Oct 06, 2016 5:13 pm

Re: Variable Layer Height Algorithm

Fri Nov 11, 2016 9:30 am

dorsai3d wrote:
arhi wrote:"from anyone" is bit wrong since at least one open source slicer have this implemented (in test stage still but works like a charm)
Interesting - where can I find this to test out?
https://github.com/platsch/Slic3r/tree/adaptive-slicing
gcodestat integrates with Simplify3D and allow you to
Calculate print time accurately (acceleration, max speed, junction deviation all taken into consideration)
Embed M117 codes into G-Code
Upload your G-Code directly to Octoprint
open source and unlicence

Rockscout
Posts: 9
Joined: Sun Jun 12, 2016 6:26 pm

Re: Variable Layer Height Algorithm

Fri Nov 11, 2016 10:13 pm

+1 this would be a great feature for prototyping. I don't know if it would give me the prettiest results. I think any given material needs to be fine tuned to a specific layer height. Changing the layer height by a factor of ten - I can't see it working so well on my machines. Would also complicate your first layer settings, and much more.

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