randytyner
Posts: 2
Joined: Sat Oct 07, 2017 1:24 pm

Texture Parts

Sat Oct 07, 2017 1:30 pm

As a user, I would like the ability to select from a list of textures that I can assign to my parts, use a slider to define the intensity of that texture so that I can have parts that mask the print layers and generally have a more professional appearance.

Textures should include:
- selection of fabric patterns
- random noise patterns similar to mold tec patterns used in injection molding
- leather textures
- stripes (at user defined angles
- diamond nerled patterns.
- user define patterns based on gray scale bitmaps.

joost
Posts: 3
Joined: Fri Dec 21, 2018 12:06 pm

Re: Texture Parts

Wed Dec 18, 2019 12:00 pm

Yes oh yes!

AT4-Backblast
Posts: 4
Joined: Sun Oct 29, 2017 12:43 pm

Re: Texture Parts

Fri Dec 27, 2019 11:35 pm

Doubt this would ever be implemented, however, if we could choose/define a printing pattern as defined in how a LAYER is printed....I believe this would give a look of texture and depending on the material, a feel as well.

For those of you confused and thinking I'm saying the same thing, no. He is asking for a feature that is a physical addition or change to the model mesh. What I am referring to is how the lines are being "Layed" side-by-side as to give an APPEARANCE of texture.

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