joel wrote: ↑
Thu Jun 11, 2020 9:43 pm
Thanks for the suggestions. I can try 2 perimeter shells, though not ideal for what I'm trying to do, still should work.
Still seems that doing that outer perimeter as one continuous move and the vertical section as a new move would have been a more optimized path.
I fiddle with a few things and see what I can come up with.
Don't change to two perimeters, just change part model so the thickness of the short legs is the thickness of two perimeters. Then it will draw a complete perimeter around the part with no interruptions, other than the start point. If it's not your model or if you don't have the modeling tools/knowledge, post the model and I can likely edit it for you.