Rebekah_harper
Posts: 263
Joined: Wed Jan 21, 2015 10:25 am

Wow to v3.0

Mon Jun 22, 2015 8:03 pm

Nous the needed to share this.

I've never managed a string free ninjaflex print but I'm 5mm height in and I've got none so far.

Go wipe will retract.

User avatar
jimc
Posts: 1124
Joined: Wed Aug 28, 2013 11:02 pm
Location: mullica, nj
Contact: Website

Re: Wow to v3.0

Mon Jun 22, 2015 10:16 pm

well since the cat is out of the bag here is a list of things fixed or added in 3.0 that i have found. this is not official. just what i have found. i dont want to hear anyone say that s3d devs dont read the forum and listen. they really did great on this one and either fixed or added a ton of features that people have asked for.

1: infill patterns
2: mirror function
3: memory leak seems to be fixed
4: move models on the table in groups.
5: scale by measurement
6: factory file now saves scale
7: 3d transform gismo. move and rotate models in 3d
8: wipe walls and towers
9: retract wile wiping
10: avoid crossing outlines while performing travel moves
11: your custom profiles are saved and handled differently
12: separate meshes
13: undo
14: select a surface to place on the bed
15: slicer speed has been increased big time


hmmmm, i know there is more but cant think off the top of my head

bot
Posts: 39
Joined: Mon Feb 16, 2015 6:46 pm

Re: Wow to v3.0

Tue Jun 23, 2015 1:25 am

I'm a little bit disappointed that they didn't address this bug: viewtopic.php?f=23&t=1809

That seems like it should be no 1 priority...

MikaMa
Posts: 24
Joined: Fri Mar 27, 2015 2:29 pm
Location: Finland, JKL

Re: Wow to v3.0

Tue Jun 23, 2015 4:04 am

Good job,

We can't get everything in one go. I work for IT-company and know what it's like to update software. Quick fixes are not made even if they are important because they need to think the big picture -> verify the bug -> come up with a solution that does not brake anything else -> testing the solution, regression testing against the previous solution version. Also there is the shipping schedule that you don't want to mess by taking new fixes to the package, since you never know how long it will take to fix the issues etc.

So that said, THANK you S3D, good job

JoeJ
Posts: 1435
Joined: Sun Feb 16, 2014 10:52 am

Re: Wow to v3.0

Tue Jun 23, 2015 6:20 am

bot wrote:I'm a little bit disappointed that they didn't address this bug: viewtopic.php?f=23&t=1809

That seems like it should be no 1 priority...

I just did several comparisons and they definitely fixed that issue. It's creating much stronger bonds for all of the prints that I've tried. Here's some comparison pictures: viewtopic.php?f=23&t=1809&start=40#p11726

bot
Posts: 39
Joined: Mon Feb 16, 2015 6:46 pm

Re: Wow to v3.0

Tue Jun 23, 2015 2:05 pm

Ah yes, it does seem improved in that scenario. I was expecting to see it joined with full infill instead of just at the perimeter. I was testing it with only two perimeters, and it still fails to support the inner-most perimter. The way Cura does it is still superior.

Bubolz
Posts: 10
Joined: Tue Dec 23, 2014 5:07 pm

Re: Wow to v3.0

Tue Jun 23, 2015 3:07 pm

The new version with new infill options is just fantastic! It solved all the problems I had with the previous version. Congratulations to the development team for the excellent work!

rforeman
Posts: 16
Joined: Wed Dec 10, 2014 11:00 am

Re: Wow to v3.0

Tue Jun 23, 2015 5:37 pm

Love the new version. :) GREAT WORK!!!!! :D

bot
Posts: 39
Joined: Mon Feb 16, 2015 6:46 pm

Re: Wow to v3.0

Tue Jun 23, 2015 6:16 pm

I have to say, this is definitely vastly superior to 2.2.2.2.2.2 or whatever.


I hope they fixed the bug where it would generate gcode with "f0" as a parameter, which caused smoothie to hang.

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