Posts: 37
Joined: Tue Jun 13, 2017 11:13 am

Graphics issue with 4.0.1

Sun Dec 17, 2017 5:39 pm

As mentioned in another thread, the graphics changes in 4.0.1 has some unfortunate side-effects, at least on my system.

This is only observed in the print preview, and it shows itself as very pronounced moiré-patterns when rotating the model. Using the Moon City model as an example (sliced at 0.2 mm layer height, 3 perimeter, 3 top and 3 bottom layers), here's how it looks in 4.0.1 in the side view:
And the same model and same view in 4.0.0:
My system is Win10 anniversary edition, Nvidia 388.13 drivers and a Geforce GTX 1050 ti graphics card.

Posts: 422
Joined: Thu Oct 06, 2016 5:13 pm

Re: Graphics issue with 4.0.1

Sun Dec 17, 2017 9:02 pm

same here .. not too big of a problem when you zoom in it looks ok, I'm more interested how it happened, what changed

win7 ultimate 64bit
1080 nvidia with 388.59 (worse drivers so far, crash 2-3 times per day :( )
gcodestat integrates with Simplify3D and allow you to
Calculate print time accurately (acceleration, max speed, junction deviation all taken into consideration)
Embed M117 codes into G-Code
Upload your G-Code directly to Octoprint
open source and unlicence

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Posts: 48
Joined: Thu Sep 24, 2015 5:45 pm

Re: Graphics issue with 4.0.1

Thu Jan 11, 2018 11:46 am

I am seeing this issue as well. Also, before slicing the model, while it is loaded into the GUI, if I click and hold the mouse on the model and move left/right to spin the model, the virtual build plate and model slowly climbs up the GUI's screen. This has never happened in previous versions. A couple dozen left/right back and forth spins on the model causes it to disappear off the top of the GUI screen. Very annoying when trying to manually place supports
It show's to go you how feelish you fool when your tang is all tungled up and you bart stalking tackwards!

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