What I'm reading is that rotation in the Z-axis is needed. I also +1 this feature, greatly!
I would assume he realizes what changes to the infill angle do, they are simple X/Y fill locations. If we have X/Y, well how about Z? Why not, is the better question. An intricate support structure could be built; supports supporting supports, even. You can bet that would be useful. The possibilities of support would expand 10-fold, with an exterior scaffold structure nature now entering the big picture of possibilities.
I can think of a way right now that this could be incredibly handy. One of my own prints I am unhappy with, because nothing works when I want to stand the print straight up and get the highest looking level of detail on the object.
Say that I'm printing a tower, or a rifle replica, standing straight up. Lets say the structure is rather narrow and long, using the rifle example. I want to print the rifle standing straight up, but it doesn't have much base support, and even when it does, the barrel of the rifle is very prone to base flex leading all the way up the body column because of leverage. Printing the rifle standing straight no longer becomes an option then, in many similar modeling scenarios.
Now if the support could be rotated in the Z-axis, I could build a 3-way "pyramid" or triangular support structure of angled supports that contact the rifle model midway. Once all 3 supports meet at the object, high stability is formed. Now the rifle could be printed standing straight up, with a perfect looking barrel that does not step all over the place from sway and leverage effects.
This method of tapered support could really generate finished parts in a whole new way, just by adding simple Z-rotation, with X/Y pivot combined.