guitartoys
Posts: 30
Joined: Sun Jan 04, 2015 11:39 pm

Making Intermediate Layers Thicker

Hi,

I'm having pretty good luck with S3D now, but still have one issue.

Sure if I have a simple cube, I can make the top and bottom layers thick increasing the number of solid top and bottom layers. I can make walls thicker with more shells.

But I'm not sure how S3D is handling intermediate surfaces. Does it treat them as a top layer of sorts?

For example, how do I make sure a more complex object have a portion that has a thick layer. For example

______________ This is the top and thick
| |
| |
---------------| |------------------- How do I make this layer thicker?
| |
| |
-------------------------------------------------------Bottom layer is thick

How does S3D handle a rounded top surface. Is that all set by the Top Solid Layer variable?

Thanks for your help.

M
JoeJ
Posts: 1435
Joined: Sun Feb 16, 2014 10:52 am

Re: Making Intermediate Layers Thicker

Yes, that's still handled by top solid layers and number of perimeters. Same settings.

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