Hi,
I'm having pretty good luck with S3D now, but still have one issue.
Sure if I have a simple cube, I can make the top and bottom layers thick increasing the number of solid top and bottom layers. I can make walls thicker with more shells.
But I'm not sure how S3D is handling intermediate surfaces. Does it treat them as a top layer of sorts?
For example, how do I make sure a more complex object have a portion that has a thick layer. For example
______________ This is the top and thick
| |
| |
---------------| |------------------- How do I make this layer thicker?
| |
| |
-------------------------------------------------------Bottom layer is thick
How does S3D handle a rounded top surface. Is that all set by the Top Solid Layer variable?
Thanks for your help.
M