fritz wrote:Maybe you haven't scaled the actual mesh in Maya but merely applied a non-destructive scaling modifier to the object represented by that mesh, which then doesn't get exported? I haven't used Maya in a loooong time, so I don't know the correct terminology but I think I remember that such a thing might be possible.
Hey man,
thanks for responding. actually when you build anything in Maya, you have a world/global setting of units. Mine is currently set to the default, centimeters.
1 unit doesn't necessarily mean 1 cm, but it's assumed to be. This is one reason building precise modeled parts aren't usually done in Maya, it's just the program that I am familiar with when creating characters. I also use Zbrush, and it does actually have a 3D printer export plugin. I've just recently been playing with that. I guess the thing will be to do all the final processes in Zbrush, JUST to be sure the size and scale are correct to the stl format.
Thanks!