aatard
Posts: 1
Joined: Mon Sep 19, 2016 1:28 am

Not slicing shell

Hi, I am new to modeling in Blender but have successfully modeled and printed a few objects. My last model, however, I started to run into problems. It shows as a normal object but when I slice, it's missing the shell. Attached are photos, anyone know what this could be? Attached are photos. Thanks.
Attachments
Screen Shot 2016-09-19 at 1.21.19 AM.png
Screen Shot 2016-09-19 at 1.20.48 AM.png
CompoundCarl
Posts: 2005
Joined: Wed Aug 05, 2015 7:23 am

Re: Not slicing shell

It would probably help a lot more if you posted your factory file (File > Save Factory File)
Heutinck
Posts: 77
Joined: Thu Mar 03, 2016 2:14 am

Re: Not slicing shell

your sliced image is also showing speeds not the different types of layers.
dorsai3d
Posts: 237
Joined: Mon Jan 11, 2016 9:01 am

Re: Not slicing shell

Judging by the fact that it looks like it's generating supports on the inside of your model, I'm going to guess that this model is actually a thin wall shell, which is too thin for the print settings, and is just silently omitted by the software because it's too thin to print.
reemaj3d
Posts: 11
Joined: Mon Sep 19, 2016 5:19 am

Re: Not slicing shell

I suppose there's an error in the STL file, have you checked and repaired the file? https://makeprintable.com/ is a good free tool for this.
User avatar
dkightley
Posts: 2405
Joined: Tue Mar 10, 2015 4:09 pm

Re: Not slicing shell

Try ticking the Merge all Outlines into a Single Soild Model option on the Advanced tab of the profile.

You'll need to set an infill of say 40% and perimeters and top & bottom layers to at least 3 to get a good structure.
Doug Kightley
Volunteer at the National Tramway Museum http://www.tramway.co.uk
Railway modeller and webmaster at http://www.talkingtgauge.net

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