dloaec wrote:The process/profile management is simply catastrophic
It's frustrating to have an amazing software, that we can fine tune settings for each material/brand, but we are not able to save them in a proper way.
Please S3D guys, rethink and rewrite that part, we absolutely need it
Modifying xml files isn't a solution, it's a 'patch'...
lol... I totally agree, being a developer myself this seems like a feature where the developer came up with the requirements and didn't run it by anyone else... "What? It totally makes sense to me, not sure why everyone is having a hard time" lol
Anyways, I just purchased S3D and had I known how bad the settings saving process was I would have saved my money and kept using the multitude of other slicer options out there, it's really sad. S3D has such potential but this, along with no proper plugin system ( post print scripts do not count ) makes an otherwise great product fall short in some core areas. When will companies learn, if you enable your user base, open source non-propriety parts of your app and create an eco system around what you're trying to achieve you essentially get a free dev shop and publicity ( blogs, tutorials, etc.. )
Anyways, back on point... Yes, I realize editing the exported XML isn't difficult ( atom editor ftw ) however when you drop almost $200 on an app you really hope part of that price is to say goodbye to such hacks.
Does the S3D team read these boards? Like my second post here, another suggestion if they do ( if it doesn't exist already ) publicize your road map and surface a subset of features you're considering for development to be voted upon by the community.