kaween
Posts: 3
Joined: Mon Jan 16, 2017 5:48 pm

loosing parts of raft due to mulitprocess

Hello guys.

While I do understand the logic behind this behaviour, I'm wondering if I'm missing something in terms of being able/not able to make S3D do what I wished in this particular case.

When selecting a raft, S3D clearly "looks upwards" and only puts a raft layer underneath "parts that have to be printed". In case you have only one print process, that's fine : a raft will be created underneath the complete printable part, no matter the Z-height of the first printable item of that part. In this case, this looks like this (picture "full raft 1")
full raft1.jpg
However, when I create a multi-process printjob of it, the moment I select an end point for the first of the processes, raft calculation will be done based upon the "amount of part being printed up until that moment". So in my case, here I started a new process after concluding the first one at 10mm. As such, S3D now only places a raft underneath that part of the object that will be printed by the end of process 1, but it will NOT print a raft underneath what as to be printed in process 2. (picture "no full raft")
no full raft.jpg
Okay, this COULD be interesting sometimes, but the main issue is that for some reason, S3D will not allow the support structure that is lacking support due to the decission of process 1 to be placed on the bed starting the first line of that area of support printing : S3D will in fact "float" the support structures in air and only start printing them once the raft structures defined by process 1 are been printed. Of course, those structures have like a snowball in hell chance of bed adhesion :
floating supports !.jpg
Yes, I could solve this by placing a "helper surface" underneath the spaces where process 1 skips raft creation, but is there a way to force S3D into attaching those support structures to the bed at "Z=0" instead of magically letting them print in the air and hoping they'll somehow attach themselves to the printbed ? And please no "rafts are bad and ect ect ect". I don't like using rafts any more than most of you, but sometimes it's a necessary evil : just want to be sure i'm not missing something obvious here.
wirlybird
Posts: 1374
Joined: Sun Jul 17, 2016 1:32 pm

Re: loosing parts of raft due to mulitprocess

I am getting this same behavior. I posted a question about it recently and didn't get much response and non from S3D!

When I have supports that go from the bed up into the second process the raft doesn't print under them but still leaves a gap as if the raft was there. Turn off the second process and the raft is back.

Seems we are getting the same issue.
Rebekah_harper
Posts: 263
Joined: Wed Jan 21, 2015 10:25 am

Re: loosing parts of raft due to mulitprocess

Hiya,

have you got raft set up on all processes?

Bex
Rebekah_harper
Posts: 263
Joined: Wed Jan 21, 2015 10:25 am

Re: loosing parts of raft due to mulitprocess

could you also post your factory file just to see what I could do with it. I have managed to do it before but not 100%.

bex
wirlybird
Posts: 1374
Joined: Sun Jul 17, 2016 1:32 pm

Re: loosing parts of raft due to mulitprocess

On mine the raft only goes under the actual part that is on the bed and not the supports when there is more than one process. I can leave both processes in place but turn off (uncheck) the stop/start "at" and the raft is under everything.

That is the only setting which has made a difference. If the start at and stop at are set then the raft is gone under supports. The supports then start at layer 2 and make a mess.

I am unable to share my factory since it is a client part.

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