My Win10-64 system has 2 monitors: Primary is an LG 27" @ 3840x2160 resolution, and the secondary is a Dell 24" @ 1920x1080 resolution. Both are driven by an nVidia GTX750 using the current nVidia video driver Ver. 384.94. S3D 4.0.0 has graphics related bug when running on the 4K monitor:
On my Primary monitor the Print Preview screen displays incorrectly. Photo 1
shows how it looks on my Primary, regardless of how I resize the window. Interestingly enough, the display becomes OK if I drag it onto the Secondary monitor. But if I then drag it back onto the primary it reverts to the incorrect display. Another interesting thing is that is if I drag one of the edges of the window to resize it, as the window changes size the display fixes itself momentarily, but reverts to incorrect as soon as I stop resizing. This happens only on the Primary monitor; resizing the window works OK on the secondary.
On the Primary, when I resize the S3D window and preview expands to fill the full window, the size of my 3D object gets larger, but the image of the speed bar tower does not change.
I've tried restarting S3D on the Secondary (looks good), but get incorrect results when dragging onto Primary. I get consistently incorrect display on Primary regardless of whether it starts full screen or windowed. Minimizing and returning to either full screen or windowed does not help either.
Using legacy graphics has no effect on this problem.