Hi Niels,
good to hear you made some progress printing that part.
Just to make sure, we're talking about this feature on the top?
That shouldn't require any infill at all. Looks like a perfect 45° and with proper cooling/settings this should come out quite nice, regardless of the slicer.
nfol wrote:
Then I got the idea to slice it with Flashprint *attempting* to set the same parameters. And got a perfect result! Even with hole in the handle that I planned from the beginning. So, it cannot be an overheating issue.
Still looks like one to me... but that doesn't mean im right. Hard to tell without seeing the parts getting printed.
I have to study further where there are differences between the S3D and Flashprint.
I believe that Flashprint had a higher print speed than S3D (4800 versus 3600 mm/min), but need to be sure that there are no %-reductions that I am not aware of.
Any hints are still very, very welcome.
It would be nice to know what the slicers have done differently. Just a few ideas, maybe it'll help somehow somewhere... ^^
1. For testing I'd move the parts along Z until there's only the interesting features with a base for adhesion left:
(I've used -12.1 inside your factory file to get 1st layer, one solid layer and "the interesting part")
2. Slice and try to print without infill on both slicers
3. Take a 60-90 second video while each slicers code is printing
Compare single layer times and look closely where the difference is.
Just guessing, but I think you might find a difference in how the slicers handle possible slowdowns in movement here.
On the "Speeds" Tab there's an option to slow down the print if the layer would be printed in less than x seconds.
Depending on part arrangement, part size and other values this can be a tricky option. While slowing down all movements
can help (more time for objects to cool down while the head is travelling to the next one) this could also be exactly what's
ruining the print - if print times for walls and infill get longer to a point where the head is long enough right above
the object to heat up previous layers too much (and moves/rips walls apart when moving away).
In case of the model as included in your factory file there's another way to avoid those problems:
Just print them this way and don't use any support / small features at all. But orientation is also dependent on where you
want your parts strong and multiple other variables. So rotating an object can be a solution to some problems.
Happy hunting,
Daniel