I have a part with a large section of interior build similar to the picture.
When S3D is building these squares it doesn't build in a logical order such as first row, left to right but rather does one square then jump across the part to do another then back for another then across to another area.
This means a lot of travel moves that cause the nozzle to drag over squares that have already been printed for the layer.
The problem arises as these squares gain height and the nozzle drags across them and can knock them over.
Each square is about 5mm x 2mm so they are small but the part is large at 300x260mm so the travel moves are long.
Is there any way to get S3D to build these in a more logical order to avoid all of the unnecessary, lengthy travel moves and the possibility of collisions with the areas already printed?