JackFoz
Posts: 2
Joined: Fri Oct 17, 2014 12:45 pm

''Ribbed'' Perimeters

Hello!
I have recently bought S3D and have been playing around with the settings trying to get perimeters to print smoothly. I've had some success by changing the extrusion multiplier and I will keep decreasing it until it starts to get worse instead of better. Also at the corners of my test print there are ''blobs''; how could I fix this?

The overall finish on the walls of the test print isn’t great and I was wondering is any of you guys can point me in the right direction to make them smoother and to get rid of the blobs.

I know that my Printer isn’t at fault because it prints it perfectly when sliced with Cura and Slic3r.
Test 1,2 and 3 from left to right and Cura to far right.
Test 1,2 and 3 from left to right and Cura to far right.
There are Blobs on the corners.
There are Blobs on the corners.
Attachments
Primiter Test.factory
This if the factory file from my latest test.
(5.72 KiB) Downloaded 209 times
User avatar
jimc
Posts: 1124
Joined: Wed Aug 28, 2013 11:02 pm
Location: mullica, nj
Contact: Website

Re: ''Ribbed'' Perimeters

the blob is usually the start of a new layer. its what oozes out during the rapid movement. this is controlled by coasting, wipe and restart distance. you can start by maybe adding 1-2mm of coasting, turn the wipe feature on at the default 5mm. at that point do a test print. if its still a problem add a little bit of negative restart distance. start with -.10mm. keep this and coasting as low as possible to get the results you need. i would normally say the ringing you see is from high acceleration settings in your firmware or a hardware issue but with it being smooth in cura i doubt that is the issue unless in your cura or s3d starting gcode you have an mcode setting the acceleration parameters differently. might be worth looking into.
JackFoz
Posts: 2
Joined: Fri Oct 17, 2014 12:45 pm

Re: ''Ribbed'' Perimeters

Okay, thanks.

I'll give it a try. Do you think it would be worth asking support for the settings they use for the SeeMeCNC Orion Delta? I've recently watched a video from S3D and it seems that they use one. They might have some good processes.
User avatar
jimc
Posts: 1124
Joined: Wed Aug 28, 2013 11:02 pm
Location: mullica, nj
Contact: Website

Re: ''Ribbed'' Perimeters

Possibly. Ifnits in the stock profile list though then that would be what they had worked out for that machine.
josecerdeira
Posts: 3
Joined: Mon Oct 27, 2014 8:07 am

Re: ''Ribbed'' Perimeters

The ribbed efect can be related with infill and the overlap over the inner side walls.
Infill smashes a small portion of the wall and depending on the amount can create that look.
Using smaller overlap or even random infill start point may help.

Jose
Bobo
Posts: 3
Joined: Thu Dec 25, 2014 1:05 pm

Re: ''Ribbed'' Perimeters

Hi Jack. Did you ever resolve the corner ringing / ribbing with Simplify3d? I am getting the same ribbs and blobs on my test cubes. Horrible result compared to Makerware
I have slowed down acceleration, printing 30 mm/sec on first layer. . 48 automatic width. 210 Celsius / 50 Celsius extruder and bed and .93 multiplier
Thanks
Bob

Return to “Troubleshooting and Bug Reports”