MarkusS3D wrote: ↑Thu Jul 27, 2023 6:44 am
I think you are doing something completely wrong. Can you be more specific? Your questions are somehow confusing.
Regards
Thanks for your reply but there isnt much to it and the picture I thought would describe it
2 components:
1 is a shell,
2nd is internal ribbing contained wholly within the shell
They need to print together using different process and manage the overlap
Here is a simple example I hope helps;
Could you confirm behaviour as it doesnt look right?
Source object which is split into 2 components
The blue is an outer shell with its unique process
The red is a proxy for reinforcement ribs using a different process
Looks like a collisiion? @Js3d-Jason.? The outer perim is not taking the inner perim of the shell object into account