skywurz
Posts: 16
Joined: Fri May 03, 2013 5:55 pm

Skirt Bug

I noticed this bug in 1.1.1 and its still in 1.1.2 the skirt will go into the object. i think this is fixed if you make the skirt off set from object boundary instead of the footprint . i have attached screen shot.

Thx
Attachments
skirt bug.JPG
skirt bug.JPG (17.58 KiB) Viewed 6201 times
Simplify3D
Site Admin
Posts: 310
Joined: Sun Feb 10, 2013 8:28 pm

Re: Skirt Bug

We're going to try adjusting this for the next update, but yes, in the current release you need to specify a positive skirt offset that is greater than the width of the filament to make sure the skirt is offset from the model.

We usually use something around 3-4mm.
skywurz
Posts: 16
Joined: Fri May 03, 2013 5:55 pm

Re: Skirt Bug

Looks like its still there in 1.1.3 attached is a screen shot
Attachments
Capture1.1.3.JPG
Capture1.1.3.JPG (90.42 KiB) Viewed 6154 times
skywurz
Posts: 16
Joined: Fri May 03, 2013 5:55 pm

Re: Skirt Bug

and to be fair i re did a gear attached screen shot
Attachments
Capture 1.1.3 - 2.JPG
Capture 1.1.3 - 2.JPG (47.36 KiB) Viewed 6154 times
Simplify3D
Site Admin
Posts: 310
Joined: Sun Feb 10, 2013 8:28 pm

Re: Skirt Bug

If you are using support material, the raft and skirt outlines will be based on the complete 2D "flattened" outline of the part, which is what you're looking for. So as a work-around, you could try enabling the "Generate support material" option and then just set the max overhang angle to 89 degrees. That way it won't actually create any support material, but the raft and skirt outlines will be able to extend all the way up without hitting the part. You could also just use a much larger skirt offset to ensure it doesn't run into the model overhangs.

Hope that helps!
skywurz
Posts: 16
Joined: Fri May 03, 2013 5:55 pm

Re: Skirt Bug

I have been setting larger skirt offset as a work around it just gets annoying that i need to triple check the gcode for the skirt colliding with the part.

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