I downloaded the airframe without the threads and it only has a couple of error spots now....... WTAF how does something 100mm not even printed yet generate so many errors no where near it? how does that even compute?
Part of the reason PS sometimes does a better job is it will alter the model to "make" it work. for example I have a 3 angle intersection in a model. this gets dicey when one of those "faces" is creating layer lines parrallel to the build surface since it can create orphans that get "pinched" off the model below its print threshold creating a wee tiny little island.
PS will simple DELETE the orphans all together. Restoring vase pathing. S3D does not. it tries to print that wee little .1 x .1 mm orphan that it created because it decided to pinch it off as being too thin :-) hehehe
THEN. when it does see a problem WHY does it LEAP around the entire damned model to start again somewhere else instead of just moving the 0.01mm past the defect and KEEP GOING ??? these huge movements and "restarts" to the vase algo is what are creating the problems.
For example looking at this factory file layer 210 WHY in gods name does it STOP at the seam. move 720' around the entire damned model then violate my do not pass open space rule (maybe that path is over 999mm??) just after is passes one of those "notch outs" that do not exist in the model but maybe that is a flipped normal and this is how S3D see's it ?? and then to just go back where the hell it was 0.01mm away. this gratutious traveling "IS" what is breaking the model in print. if it would just JUMP the 0.01mm and be done with it..... I could just ignore the defects.
But when it recalculated the vase algo rise rate anew at this break SOMETIMES it does a squish (too low) which gives a solid model but an annoying but acceptable little bulge in the outline but SOMETIMES it goes the other way (too high) like in the PS glitch. and leaves half a layer unprinted. that is not acceptable.
ANother oddity. WHY did it jump here? the slice at this spot looks clean. WHY did it STOP at that corner on the right jump the 0.01mm gap in a travel movement (which its not supposed to do as I told it not to do that) and then run around the entire damned model for ...... reasons ? "WHAT" is in this spot that it felt it needed to stop?
Saw your new post added comments on that here
I do solid and then "remove" cuts to link all the faces.
I don't think I can do that with meshmixer. I think these artifacts are being added by tinkercad so once I brought it back into TK to add my parts I think it would add those defects (randomly) again. I can try it though can't hurt except to use sometime.
and yet most of the errors went away without the threads even though the threads are no where near the errors.... I just don't get that. why is S3D "adding" to the model features that are not there? is this a normals thing?
Maybe the models are not the same at all. maybe when I export the pumpkin airframe without the threads its literally NOT the same model (the common parts) but when I add the threads I am increasing the complexity and this effects the entire mesh it generates when it saves to STL......... interesting. a bit more export at last known good and re-import simple models might reduce the complexity enough to stop the errors??? I will have to play with that.
I just wish S3D was smart enough to go. hey. maybe just maybe this 0.00001mm defect is just a glitch. let me ignore it and just KEEP MOVING. of course as someone who barely understands what "code" means its easy for me to say that :-(