So my blobbing issue hasn't gone away: I see no real difference in blob reduction using the new coupling that allows for zero play vs the one that had play. I'd expected at least
some difference, but there is none. I spent quite a few hours over the weekend messing with just about every setting in S3D (wipe, coast, retraction, etc), but every time a new segment starts, a big blast of filament comes out blobbing it.
Bowden + Volcano = blob
