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Re: 3DConnexion Space Mouse S3DV5

Posted: Thu Jan 19, 2023 12:02 pm
by cbarry
dibor wrote: Thu Dec 22, 2022 3:35 am
cbarry wrote: Wed Dec 21, 2022 5:32 pm more playing and the issue is that the code cannot effectively process any movement incorporating more than one axis at a time. This is essentially the entire desire of using this type of device - it's a 6-DOF device, and all degrees of freedom should be allowed in parallel.
Hi.
U can change this setting, uncheck "Dominant" in the settings.
Nope - it IS unchecked.
It's not right in the way it's being implemented. For all intents and purposes, it's practically unusable. In every other app I use it with, rotating an object in 3d space is natural, requires no though or focus to do, and simply works exactly as you'd expect. In S3D, it's shocking the way the object moves and it is surprising how and why it moves the way it does. It is not fully baked at all.

Re: 3DConnexion Space Mouse S3DV5

Posted: Thu Jan 19, 2023 2:32 pm
by S3D-Jason
Version 5.0.1 was released this week which included improved support for the 3Dconnexion devices on Mac OS Ventura. Please update to this latest 5.0.1 version and then make sure you have the latest 3Dconnexion driver installed. At that point, the 3D mouse should now work correctly with S3D.

You can review all of the other changes in Version 5.0.1 here:
https://www.simplify3d.com/products/sim ... ase-notes/

Thank you for your help reporting the issue!