parallyze wrote: ↑Sat Jun 27, 2020 11:44 amAh, okay. So technically the model is alright, it really looks like the normals are facing inwards. It's some kind of "definition to the objects surface, which side of it can be seen". So in 3d view you're always seeing the inside of the object while the normals facing the camera disapper/are invisible. I didn't come across such a model yet...sinabu wrote: ↑Sat Jun 27, 2020 11:01 amYeah thats what I was mentioning regarding it looking funny, Like surfaces was missing but when you look at the sliced view it looked completeparallyze wrote: ↑Fri Jun 26, 2020 5:48 pmLooking closer at your screenshot... when you rotate the view inside S3D, does it appear as some of the
models surfaces are invisible from some angles? Looks like flipped normals.... it's pretty noticeable on the
feet if you directly compare them to the sliced preview, something´s missing in normal view.
If you're willing to install yet another tool, you might want to give "Meshmixer" a go. It has a feature to "flip normals", here's short tutorial on how to do this: https://www.youtube.com/watch?v=pa9R-gPUNwg
I'm pretty convinced this would fix the problems with 3d view/support generation.
The old release from netfabb I'm using doesn't offer this. It may be different for what Doug has posted, taking a closer look at his hint now... ^^
YAY That did it!!! Thank you @parallyze
Now I have some more tools in my toolbox if I run in to that again! Time to get printing