One way you can do it is by editing the G-Code and adding in an M0, which will cause the print to pause and then you can manually jog the hot end away from the print, wait for it to cool, jog the head back to its original position prior to pausing, and then resume the print.
Doing this can be quite tedious, time consuming, and requires constant monitoring of the print.
If I'm doing a very small print that requires time to allow a layer to cool, this is what I usually do:
- Import my model as well as a hollow cube.
- Scale the cube to be the same or taller than the model I want to print.
- Manually move the model to one side of the build platform and the hollow cube to the other side.
- In the process setting, turn off optimized start point and instead do choose start point closest to and make it close to your hollow cube, that way when the layer finishes on your model, it won't move up and print on top of it, instead it will travel back to the hollow cube and print on that instead.
Should look something like this:
If you scale the cube, and turn of uniform scaling, you can scale the z to be tall and keep the x and y scaling the same.
then slice and print.
This way it will print a layer of the model, then travel away and print a layer of the hollow cube, hopefully giving the model enough time to cool before printing the next layer.
With this, I was able to print a really small Dorus Dragon (from thingiverse) on a printrbot simple!
With the second method, you don't have to babysit the print and constantly resume the print