S3D-Jason wrote: ↑Mon Feb 20, 2023 10:22 am
I think the problem is usually previewing, not slicing. Go to Tools > Options and disable the "automatically load preview after slicing" option. I bet even at 70% the file will still export. However, if that exported file is 2+ GB I doubt it will be able to be fully previewed, even on a very high end GPU. That's just too many movements.
I said it on the other thread, but using patterns like gyroid at this high of infill percentages is really just a recipe for problems. It creates far too many movements and absolutely massive gcode files. Would be better using other patterns that aren't creating such detailed curves.
The whole point is I need to be able to see what the resulting infill looks like. I can't just blindly slice and send to print.
Also, "other" patterns are causing issues with large TPU prints such as the infill contacting while cooling that is causing the edges of the part to lift from the bed. We have studied this and infills such as rectilinear which have long, straight runs that connect directly to the walls are the worst offenders under these conditions.
I am not making arbitrary parts here and just throwing large infill percents at it for fun.
I am making prototype parts that the customers engineers have designed and send to me with specific instructions for settings.
I am required to send them cross-section pictures of the sliced part at various settings so they can determine what will work for their testing.
Also to complicate things we are using TPU as the material. That is why the infill is so important.