I'm slicing complex, recurdive snowflakes (https://www.kickstarter.com/projects/la ... burst-2014) and fairly often the generated paths look quite inefficient, with the extruder head jumping around like crazy laying down tiny bits of plastic all over, which gradually form into the final shape. In theory this might be fine, but it results in hundreds of tiny stand-alone bits of plastic, so it's frequent that some get knocked loose by all the moves, requiring frequent re-printing.
For simpler shapes the slicing paths are what you'd expect, following the outline and then filling it. It seems to have something to do with complexity.
It would be good if the segments laid down could be contiguous, or at least that they be near each other so that the overall travel distance would be minimized. This would speed printing, and also reduce the print failures due to all the travel moves knocking pieces loose.
Any suggestions? Should I post some gcode?