Did a search, didn't see this one pop up. Also submitted this directly to support, but thought I should get it on the board.
Requests to be able to undo transformations (trans\rot\scale) done to mesh, whether interactively (via the mouse) or through the model settings.
Currently I'll get things placed just right (by hand, the way I want them, not via 'center and arrange'), then accidentally via some key/mouse combo end up transforming my mesh out of location. Since there is no undo, there's no way for me to get it exactly back where it was before.
I've also learned that during the print (gcode) preview you can still transform your mesh, even though you don't see them: When I pop out of preview mode my mesh will have been moved all over the place, and getting it back again is frustrating.
I bounc back and forth between many 3d apps, that all do camera navigation and mesh transformation differently, which is probably why I accidentally keep moving things when I don't mean to :S