andre
Posts: 72
Joined: Thu Mar 06, 2014 10:53 pm

Start Point to closest location not working

Well, completely at least. Picture a 10x10x10mm cube, but on the top of the cube, a few smaller cubes peppered around the perimeter (like a castle).

It will start the at the same location for every layer during the large cube. Once it gets to the smaller cubes up top, it will move the Z down and continue the next layer where it left off, rather than going all the way back to the preferred start point. This is an issue since it will print on top of the previous location which has not had time to cool down, causing uneven prints. By moving back to a specified start location at every layer, I get much more uniform prints (Makerware does this innately).
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TenKOhms
Posts: 172
Joined: Wed May 14, 2014 3:04 pm

Re: Start Point to closest location not working

factory file would be great!
andre
Posts: 72
Joined: Thu Mar 06, 2014 10:53 pm

Re: Start Point to closest location not working

Well, I'm beginning to think this is intended, where it is treating each smaller cube as a separate "part" in that it starts each one at the same location, but it will remain on the last small cube as the next layer approaches.

This would probably then turn into a feature request: Have the ability to start every new layer at the same location, not just every perimeter at the closest start point.
andre
Posts: 72
Joined: Thu Mar 06, 2014 10:53 pm

Re: Start Point to closest location not working

Nevermind! I found out this feature DOES exist.

Under LAYER tabe, "Print Islands sequentially without optimization". Enabling fixes my problem, seems as if S3D team already cover this!

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