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Making Intermediate Layers Thicker

Posted: Fri Sep 18, 2015 7:25 pm
by guitartoys
Hi,

I'm having pretty good luck with S3D now, but still have one issue.

Sure if I have a simple cube, I can make the top and bottom layers thick increasing the number of solid top and bottom layers. I can make walls thicker with more shells.

But I'm not sure how S3D is handling intermediate surfaces. Does it treat them as a top layer of sorts?

For example, how do I make sure a more complex object have a portion that has a thick layer. For example

______________ This is the top and thick
| |
| |
---------------| |------------------- How do I make this layer thicker?
| |
| |
-------------------------------------------------------Bottom layer is thick

How does S3D handle a rounded top surface. Is that all set by the Top Solid Layer variable?

Thanks for your help.

M

Re: Making Intermediate Layers Thicker

Posted: Sat Sep 19, 2015 4:36 am
by JoeJ
Yes, that's still handled by top solid layers and number of perimeters. Same settings.