Bad slice using Merge all outlines into a single solid model
Posted: Wed Jun 08, 2016 9:30 am
I created the sample object linked below by taking a rectangle with a triangle on top and boolean subtracting from the object you see in the image below. The object passes both Identify checks in the Repair menu.
When I slice it using the Merge all outlines into a single model option, as you can see what it does is partially fill in the subtraction.
This is using 3.0.2

And the file, if you want to test it:
http://danielquaroni.com/t/blag.stl
When I slice it using the Merge all outlines into a single model option, as you can see what it does is partially fill in the subtraction.
This is using 3.0.2

And the file, if you want to test it:
http://danielquaroni.com/t/blag.stl