3dhavok
Posts: 1
Joined: Mon Jun 13, 2016 10:25 pm

Normal or Bump Maps

If there was a way to incorporate normal maps or even bump maps onto a model to help add higher detail without having such a high polygon model to work off of, people could easily adjust and fix errors with smaller resolution models ( lower poly ) but end up with higher resolution prints due to the mix of polygons with normal mapping or bump mapping applied. I have been wanting to try to print some armor parts with subtle engraving, and it would be so much easier to just have a low poly model smoothed then apply a mapping image with details on top without having high polygons to pull it off.

I hope you guys will consider this, as I think it would open up some doors to making life easier on printers wanting that control without complex polygons.
Count_Carstein
Posts: 15
Joined: Wed Jun 15, 2016 8:26 am

Re: Normal or Bump Maps

I can really see an use for such an feature.

so +1
dorsai3d
Posts: 237
Joined: Mon Jan 11, 2016 9:01 am

Re: Normal or Bump Maps

Seems a bit far fetched for a printer software to handle texturing and bump mapping/displacement mapping and all the headaches that would come with that... I'd rather they focused on printing/slicing features.

FYI, you can kind of accomplish what you want from blender: https://www.blender.org/manual/render/b ... ement.html

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