zapta wrote:dkightley wrote:for this example.....dead easy
Use the Separate Connected Surfaces as you have already and then either:
In the Models list, select hollow-cylinders and hollow-cylinders(2)..and delete them. Print what is left as normal
Dead easy you say. Does your suggestion actually work for you ( STL is attached to my original post)?
When I try it here, S3D generates a solid disc, not hollow. You can verify it in the slicing preview mode window by moving the sliders.
Weird. You are right. I was just writing up the detailed instructions below to show you that it worked for me, and then I realized that while I was able to successfully remove one of the two cylinders, it now printed with infill!
You can get around that by removing infill in the "Edit Process Settings" and setting infill to 0, but it will also eliminate the few layers of infill in the top and bottom of the cylinder that was in the original model.
I do not know why it behaves this way. I don't know enough about the "Separate Connected Surfaces" feature to know if this is a bug or a feature.

I also don't know why it created 4 models, and that you can delete 3 of them, and still be left with what looks like a decent model.
- Import hollow_cylinders
- Select Mesh --> Separate Connected Surfaces (You should now see 4 items in the model list)
- In the Models window in the upper left of screen, select top item "hollow_cylinders" and press 'delete' on keyboard
- In the Models window in the upper left of screen, select top item "hollow_cylinders(2)" and press 'delete' on keyboard
- In the Models window in the upper left of screen, select top item "hollow_cylinders(3)" and press 'delete' on keyboard
- You should now have 1 items remaining in model list, hollow_cylinders(4)
- Press "Prepare to Print!" button, and move the preview sliders to confirm you now have a single cylinder!
You'll see that the remaining cylinder has a bottom, a top, and the cylinder sides, but the inside is
I did this on a Mac as well.