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Not slicing shell
Posted: Mon Sep 19, 2016 1:33 am
by aatard
Hi, I am new to modeling in Blender but have successfully modeled and printed a few objects. My last model, however, I started to run into problems. It shows as a normal object but when I slice, it's missing the shell. Attached are photos, anyone know what this could be? Attached are photos. Thanks.
Re: Not slicing shell
Posted: Mon Sep 19, 2016 6:08 am
by CompoundCarl
It would probably help a lot more if you posted your factory file (File > Save Factory File)
Re: Not slicing shell
Posted: Mon Sep 19, 2016 9:40 am
by Heutinck
your sliced image is also showing speeds not the different types of layers.
Re: Not slicing shell
Posted: Mon Sep 19, 2016 10:13 am
by dorsai3d
Judging by the fact that it looks like it's generating supports on the inside of your model, I'm going to guess that this model is actually a thin wall shell, which is too thin for the print settings, and is just silently omitted by the software because it's too thin to print.
Re: Not slicing shell
Posted: Tue Sep 27, 2016 11:12 am
by reemaj3d
I suppose there's an error in the STL file, have you checked and repaired the file?
https://makeprintable.com/ is a good free tool for this.
Re: Not slicing shell
Posted: Tue Sep 27, 2016 11:43 am
by dkightley
Try ticking the Merge all Outlines into a Single Soild Model option on the Advanced tab of the profile.
You'll need to set an infill of say 40% and perimeters and top & bottom layers to at least 3 to get a good structure.