Crixe
Posts: 3
Joined: Sat Mar 05, 2016 12:08 pm

Mirror Preview Glitch

I'm having an issue with this I've searched the forums for a solution but it seems it started with the launch of v3 and now at 3.1.1 it's still doing it. I've found no one with a valid answer and I've tested it so I know if I correct the mirror in preview it will make the model mirrored in print so it's visual only and not actually part of the gcode. No my bed isn't flipped in the check boxes, yes I've reviewed all my print settings that I could find in relation to it.

What I'm doing here is reporting an issue primarily because I believe it to be such. I only noticed this error last night as I was attempting to print something that has to be exacting for a control box but I saw that the slots and stand offs etc where in the wrong position after a bit of testing I realized it was mirrored I mirrored to visually correct it then went to bed thinking it would be fine 8 hours later I wake to find everything printed mirrored. Restarts reloads reserves of the file every program I opened the STL in told me it was correct even the exported file from simplify3d was correct when opened in any cad or modeling program. Needless to say I have it printing without mirroring now but I'm wondering if anyone has a valid fix.

90% of what I is asymmetrical so I can't say how long this has been going on with certainty only that it wasn't always like this. Any help appreciated.

I work with printers for a living and I haven't seen this happen before in hundreds of prints or in the 2 years I've had simplify3d, so it may well be an issue within my settings that I've yet to notice so if you believe you have a solution please tell me.
brian442
Posts: 1243
Joined: Mon Nov 28, 2016 5:35 am

Re: Mirror Preview Glitch

The software already includes settings that allow you to flip the directions for the X, Y, or Z axes, so if it's displaying the wrong way, then that just means you need to change those options.

I think it's called "flip build table axis" or something like that

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