no. still in 4.1.2Conundrum68 wrote: ↑Tue Dec 04, 2018 10:24 amI'm pretty sure this problem was attributed to an erroneously-generated zero-speed move and was fixed in V4.1.0.
no. still in 4.1.2Conundrum68 wrote: ↑Tue Dec 04, 2018 10:24 amI'm pretty sure this problem was attributed to an erroneously-generated zero-speed move and was fixed in V4.1.0.