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Long starting code scripts in V5.0 Fail g-code parsing

Posted: Sat Dec 17, 2022 7:42 pm
by Redheadrambo
So I have made a custom spiral priming script, it's very long. This script works perfectly in V4 but V5 stops parsing g-code when it reaches that point. When i try to open the g-code file made with V4 in V5 it points to line 142 which is the start script line.

Just wondering if there is a reason for this or...

Re: Long starting code scripts in V5.0 Fail g-code parsing

Posted: Sun Dec 18, 2022 2:15 pm
by S3D-Jason
Perhaps the movements are too small? Have you tried creating a spiral with a lower resolution? That wold probably make your starting script much easier to read and I doubt it would impact the priming at all.

Re: Long starting code scripts in V5.0 Fail g-code parsing

Posted: Mon Dec 19, 2022 1:33 pm
by bolsoncerrado
Oh! And here it comes censorship!

"This script works perfectly in V4" <- did you read that part jason?

Re: Long starting code scripts in V5.0 Fail g-code parsing

Posted: Thu Dec 22, 2022 12:25 am
by Redheadrambo
Take it easy there bolsoncerrado. There's no need for hostility here. But you are right, that ridiculously long line in the gcode file is easily handled in V4.
I understand that this is a fresh update and there are bound to be bugs to smash. I hope this is an issue that gets addressed in an update soon.
I guess in the mean time I will be using a more simple prime line unless i can get my machine to handle G2 codes.