I think i have a solution:
no matter what scale you build it at, it is imported at 1 tenth the actual scale. After importing the object, just multiply it by 10 and that is your scaled object!
That does not solve the problem as mentioned above. i have also tested this multiple times, no matter what scale i build my object to it is imported in mm, and has to be resized and that is frustrating. It works but if i wanted to build something exact I have to do a trial and error faze. Building e...