Correction on this work around... After some trials, it appears the work around doesn't completely fix this. If you zoom in on the model to say add supports then the issue of panning is still there but much less than it is when the Automatic setting is checked.
It show's to go you how feelish you fool when your tang is all tungled up and you bart stalking tackwards!
Same problem for me. Its a real pain if I have to zoom in a lot. and want to look around the point I zoom into.
Rotation seems to stay fixed on the center of the build surface instead of the place the zoom view is centered.
Which I assume would be a normal way zoom would function.
Is there any progress on this? I have been putting up with the object rotating out of the screen when I zoom in on a small portion, then I need to drag around until I find where it went off to. There should be an option to keep the zoom center in the center as we rotate it.